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|  | M0o's Character Editor's Resource Lists(suffixes) « Thread Started on Sept 22, 2006, 1:10am » | |
Suffixes
Note : I placed a space between "of" and the suffix name for ease of reading. When using these in your character gas file, no space should be there, ex: "ofabundance".
Suffix / Bonuses / Rarity / Applicable / Items / Power ===================================== of Abundance +9 Health Per Hit Standard Weapon 60 of Acceleration +18 to 42 Piercing Damage Standard Ranged 55 of Accuracy +1% Chance to Inflict a Piercing Hit Standard Melee 1 of Adversaries +17-50 Combat Magic Damage Standard Staff 83 of Afar +21-51 Damage Standard Ranged 52 of Affluence +3 Health Per Hit Standard Weapon 9 of Aggression +2-3 Damage, +4% Chance to Hit Enemy with a Melee Weapon Standard Melee 6 of Agility +14-30 Piercing Damage Standard Ranged 41 of Agony +84-140 Damage Standard Melee 112 of Ailment +11 to Maximum Damage Standard Ranged 16 of Animation +8-24 Nature Magic Damage Standard Staff 39 of Antagonism +23-70 Nature Magic Damage Standard Staff 117 of Aptitude +12-174 Damage Standard Ranged 127 of Ash +2-3 Fire Damage Standard Ranged 4 of Aspiration +71 Mana, +2 Strength, +33 Health Unique Amulet, Armor, Ring, Weapon 26 of Attainment +15-218 Damage Standard Ranged 127 of Awareness +1 Intelligence Standard Amulet, Armor, Ring, Spellbook, Weapon 6 of Beyond +27-63 Damage Standard Ranged 65 of Blistering +25-52 Fire Damage Standard Melee 39 of Blizzards +5% Chance to Freeze, +31-51 Cold Damage Standard Bow 75 of Boundlessness +20 to Maximum Nature Magic Damage Standard Staff 55 of Bounty +11 Health Per Hit Standard Weapon 80 of Breadth +17-40 Damage Standard Ranged 41 of Briars +4-10 Piercing Damage Standard Melee 12 of Burning +1 to 2 Fire Damage Standard Melee 1 of Calculation 2 Health Stolen Per Hit, +1 to Minimum Damage, 3% of Damage Reflected to Enemy, +4-10 Piercing Damage Unique Melee 31 of Carnage +1 Health Per Hit, +3-7 Piercing Damage Standard Ranged 6 of Carving +8-13 Damage Standard Melee 11 of Cautery +40-85 Fire Damage Standard Melee 63 of Certainty +34 Mana, +3 Health Per Hit, 6% of Damage Reflected to Enemy, +4% Chance to Hit Enemy with a Ranged Weapon Unique Amulet, Armor, Ring, Weapon 38 of Chilling +15% Chance to Freeze, +6 to 11 Cold Damage Standard Melee 13 of Cinders +35-74 Fire Damage Standard Ranged 78 of Clashing +10-30 Combat Magic Damage Standard Staff 50 of Claws +14-32 Piercing Damage Standard Melee 39 of Coals +11-24 Fire Damage Standard Ranged 25 of Coldness +10% Chance to Freeze, +2 to 5 Cold Damage Standard Melee 6 of Colossus +11 Strength Standard Amulet, Armor, Ring, Weapon 107 of Confidence +2 Health Per Hit, +2 Intelligence, 5% of Damage Reflected to Enemy Unique Amulet, Armor, Ring, Weapon 31 of Consumption +32 to Maximum Damage Standard Ranged 50 of Contempt 1 Health Stolen Per Hit, 1 Mana Stolen Per Hit, +2 Intelligence Unique Amulet, Armor, Ring, Weapon 18 of Contention +20 to Maximum Combat Magic Damage Standard Staff 55 of Conviction +2 Health Per Hit, +11% Chance to Hit Enemy with a Melee Weapon, +3% Chance to Inflict a Piercing Hit Unique Melee 28 of Courage +1 Strength, +1 Intelligence, +2 Dexterity Unique Amulet, Armor, Ring, Weapon 24 of Craft +1-19 Damage Standard Ranged 18 of Creation +1 to Nature Magic Minimum Damage Standard Staff 4 of Currents 1 Health Stolen Per Hit, +1 Dexterity, +3-5 Lightning Damage Unique Melee 10 of Cyclones +34-41 Lightning Damage Standard Ranged 54 of Dawn +17 Mana Per Hit Standard Weapon 99 of Daylight +13 Mana Per Hit Standard Weapon 58 of Deception 1 Health Stolen Per Hit Standard Weapon 4 of Defiance 10% of Damage Reflected to Enemy Standard Armor 33 of Design +2% Chance to Inflict a Piercing Hit Standard Ranged 2 of Detail +13% Chance to Hit Enemy with a Melee Weapon Standard Amulet, Melee, Ring 31 of Diligence +1 Dexterity, +9% Chance to Hit Enemy with a Ranged Weapon, +1-4 Piercing Damage Unique Ranged 19 of Discord +4 to Maximum Combat Magic Damage Standard Staff 11 of Disease +45 to Maximum Damage Standard Melee 50 of Disparity +5 to 15 Combat Magic Damage Standard Staff 25 of Dispute +1 to 2 Combat Magic Damage Standard Staff 2 of Dissension +8-24 Combat Magic Damage Standard Staff 39 of Distance +5% Chance to Hit Enemy with a Ranged Weapon Standard Ranged 9 of Dread +1 Strength, 1 Health Stolen Per Hit, +1 Mana Per Hit Unique Amulet, Armor, Ring, Weapon 11 of Dusk +6 Mana Per Hit Standard Weapon 16 of Embers +18-36 Fire Damage Standard Ranged 39 of Emphasis +2 Strength, +163 Health, +1 Intelligence, 6% of Damage Reflected to Enemy Unique Amulet, Armor, Ring, Weapon 36 of Endeavor +7% Chance to Inflict a Piercing Hit Standard Ranged 38 of Endowment +2 Health Per Hit Standard Weapon 6 of Energy +2-6 Nature Magic Damage Standard Staff 9 of Enhancement +1 Health Per Hit Standard Weapon 2 of Enormity +13 to Maximum Nature Magic Damage Standard Staff 39 of Epidemic +60 to Maximum Damage Standard Ranged 86 of Equity +23 to Maximum Damage, +4% Chance to Hit Enemy with a Ranged Weapon, +1-4 Piercing Damage Unique Ranged 48 of Exactness +10% Chance to Hit Enemy with a Melee Weapon Standard Amulet, Melee, Ring 16 of Excellence +20% Chance to Hit Enemy with a Melee Weapon Standard Amulet, Melee, Ring 55 of Excess +5 Health Per Hit Standard Weapon 22 of Exchange 5% of Damage Reflected to Enemy Standard Armor 12 of Exhilaration +17-50 Nature Magic Damage Standard Staff 83 of Expanse +4 to Maximum Nature Magic Damage Standard Staff 11 of Extension +15% Chance to Hit Enemy with a Ranged Weapon Standard Ranged 47 of Faith +1 to Maximum Nature Magic Damage, +24 Mana, 3 Mana Stolen Per Hit Unique Amulet, Armor, Ring, Weapon 13 of Fangs +35-82 Piercing Damage Standard Melee 99 of Fire +65-133 Fire Damage Standard Melee 99 of Flame +50-105 Fire Damage Standard Melee 78 of Focus +5% Chance to Hit Enemy with a Melee Weapon Standard Amulet, Melee, Ring 6 of Foes +12-36 Combat Magic Damage Standard Staff 60 of Foresight +9 Intelligence Standard Amulet, Armor, Ring, Spellbook, Weapon 86 of Fortitude +3 Strength, +1 Intelligence, +1 Dexterity Unique Amulet, Armor, Ring, Weapon 35 of Freezing +5% Chance to Freeze, +39-65 Cold Damage Standard Melee 75 of Frigidity +5% Chance to Freeze, +17-30 Cold Damage Standard Melee 33 of Frostbite +10% Chance to Freeze, +47-82 Cold Damage Standard Melee 93 of Glaciers +3% Chance to Freeze, +45-76 Cold Damage Standard Bow 109 of Glory +7 to Maximum Combat Magic Damage, +62 Health, +1 to Nature Magic Minimum Damage, +6 Mana Per Hit Unique Amulet, Armor, Ring, Weapon 51 of Grandeur +9 Strength Standard Amulet, Armor, Ring, Weapon 86 of Greatness +1 to Maximum Nature Magic Damage Standard Staff 4 of Greed 3 Health Stolen Per Hit Standard Weapon 19 of Hail +7% Chance to Freeze, +18-32 Cold Damage Standard Bow 45 of Hardiness +1 Strength Standard Amulet, Armor, Ring, Weapon 6 of Haste +1-4 Piercing Damage Standard Ranged 6 of Honor +3 to Maximum Damage, +26 Health, +1 Dexterity, +2% Chance to Inflict a Piercing Hit Unique Ranged 14 of Hope +14 Mana, +1 Health Per Hit, +3% Chance to Inflict a Piercing Hit Unique Melee 9 of Horizon +5-11 Damage Standard Ranged 12 of Hostility +25 to Maximum Combat Magic Damage Standard Staff 75 of Hurricanes +11-14 Lightning Damage Standard Ranged 19 of Ice +5% Chance to Freeze, +56-99 Cold Damage Standard Melee 109 of Icebergs +3% Chance to Freeze, +39-65 Cold Damage Standard Bow 93 of Ignition +46-93 Fire Damage Standard Ranged 99 of Illness +4 to Maximum Damage Standard Melee 4 of Impalement +41-67 Damage Standard Melee 55 of Impulse +42 Health, 4 Mana Stolen Per Hit, +4% Chance to Inflict a Piercing Hit Unique Ranged 35 of Independence +1 to Maximum Combat Magic Damage, +3-8 Nature Magic Damage, +1 Intelligence, +3 Mana Per Hit Unique Amulet, Armor, Ring, Weapon 29 of Infection +16 to Maximum Damage Standard Melee 16 of Infirmity +39 to Maximum Damage Standard Melee 39 of Influence +1 Health Per Hit, +13 Health, 1 Mana Stolen Per Hit Unique Amulet, Armor, Ring, Weapon 4 of Ingenuity +7-104 Damage Standard Ranged 99 of Insight +2 Intelligence Standard Amulet, Armor, Ring, Spellbook, Weapon 13 of Intellect +4 Intelligence Standard Amulet, Armor, Ring, Spellbook, Weapon 39 of Intent +12% Chance to Inflict a Piercing Hit Standard Melee 109 of Invigoration +541 Mana Standard Amulet, Ring, Spellbook, Weapon 70 of Joviality +12-36 Nature Magic Damage Standard Staff 60 of Judgment +6 Intelligence Standard Amulet, Armor, Ring, Spellbook, Weapon 55 of Knowledge +3 Intelligence Standard Amulet, Armor, Ring, Spellbook, Weapon 25 of Laceration +54-90 Damage Standard Melee 72 of Lechery 2 Health Stolen Per Hit Standard Weapon 11 of Length +2-6 Damage Standard Ranged 6 of Lightning +74-87 Lightning Damage Standard Ranged 115 of Liveliness +3-8 Nature Magic Damage Standard Staff 13 of Magnitude +25 to Maximum Nature Magic Damage Standard Staff 75 of Malady +27 to Maximum Damage Standard Ranged 39 of Malevolence 4 Health Stolen Per Hit Standard Weapon 33 of Measure +3% Chance to Inflict a Piercing Hit Standard Melee 6 of Midnight +1 Mana Per Hit Standard Weapon 1 of Might +6 Strength Standard Amulet, Armor, Ring, Weapon 55 of Momentum +8-20 Piercing Damage Standard Ranged 25 of Monstrosity +1 Strength, Subtracts 1 from Dexterity Standard Amulet, Armor, Ring, Weapon 10 of Mortality +2 Health Per Hit, +1 to Minimum Damage, +7% Chance to Hit Enemy with a Melee Weapon, +1-4 Piercing Damage Unique Melee 18 of Numbness +10% Chance to Freeze, +22-40 Cold Damage Standard Melee 45 of Objection +2-6 Combat Magic Damage Standard Staff 9 of Old +1 Strength, 1 Mana Stolen Per Hit, +1 Intelligence, +1 Dexterity Unique Amulet, Armor, Ring, Weapon 17 of Omniscience +11 Intelligence Standard Amulet, Armor, Ring, Spellbook, Weapon 107 of Opposition +13 to Maximum Combat Magic Damage Standard Staff 39 of Patience +1 to Maximum Combat Magic Damage, +46 Mana, +2 Intelligence Unique Amulet, Armor, Ring, Weapon 21 of Perfection +15% Chance to Hit Enemy with a Melee Weapon Standard Amulet, Melee, Ring 39 of Perforation +23-33 Damage Standard Melee 31 of Perjury 6 Health Stolen Per Hit Standard Weapon 52 of Pestilence +85 to Maximum Damage Standard Melee 86 of Precision +4% Chance to Inflict a Piercing Hit Standard Melee 12 of Premeditation +12% Chance to Inflict a Piercing Hit Standard Ranged 93 of Pretense +13 Health, 1 Mana Stolen Per Hit, +4% Chance to Inflict a Piercing Hit Unique Ranged 17 of Privilege +2 Strength, 1 Health Stolen Per Hit Standard Amulet, Armor, Ring, Weapon 13 of Projection +1 to Minimum Damage Standard Ranged 4 of Prominence +7 Strength Standard Amulet, Armor, Ring, Weapon 72 of Promise +11 Health, +1 Mana Per Hit, +1% Chance to Inflict a Piercing Hit Unique Melee 3 of Prosperity 1 Mana Stolen Per Hit, +1 Dexterity, 3% of Damage Reflected to Enemy Unique Amulet, Armor, Ring, Weapon 11 of Protest +3-8 Combat Magic Damage Standard Staff 13 of Puncture +27-48 Damage Standard Melee 38 of Purpose +3% Chance to Inflict a Piercing Hit Standard Ranged 11 of Reach +15-35 Damage Standard Ranged 36 of Reclamation +426 Mana Standard Amulet, Ring, Spellbook, Weapon 54 of Recovery +203 Mana Standard Amulet, Ring, Spellbook, Weapon 25 of Recuperation +101 Mana Standard Amulet, Ring, Spellbook, Weapon 13 of Refreshment +20 Mana Standard Amulet, Ring, Spellbook, Weapon 2 of Refuge Subtracts 12 from Mana, +15 Health Standard Amulet, Armor, Ring, Weapon 5 of Regard +1 Strength, +89 Health, +1 Intelligence, +6 Mana Per Hit Unique Amulet, Armor, Ring, Weapon 47 of Reinvention +346 Mana Standard Amulet, Ring, Spellbook, Weapon 45 of Rejoicing +20-61 Nature Magic Damage Standard Staff 101 of Rejuvenation +71 Mana Standard Amulet, Ring, Spellbook, Weapon 9 of Reliance +1 to Minimum Damage, 3% of Damage Reflected to Enemy, +6-13 Piercing Damage Unique Ranged 26 of Remoteness +20% Chance to Hit Enemy with a Ranged Weapon Standard Ranged 63 of Renewal +12 Mana Standard Amulet, Ring, Spellbook, Weapon 1 of Repression +20-61 Combat Magic Damage Standard Staff 101 of Reprieval +35 Mana Standard Amulet, Ring, Spellbook, Weapon 4 of Resolution +10% Chance to Inflict a Piercing Hit Standard Ranged 67 of Resolve +5% Chance to Inflict a Piercing Hit Standard Ranged 19 of Restoration +275 Mana Standard Amulet, Ring, Spellbook, Weapon 36 of Retaliation +45 Mana, +1 Strength, +42 Health, +1 Dexterity Unique Amulet, Armor, Ring, Weapon 23 of Retribution 13% of Damage Reflected to Enemy Standard Armor 41 of Revendication +53 Mana Standard Amulet, Ring, Spellbook, Weapon 7 of Revenge +8-13 Damage, +3 Health Per Hit, +6% Chance to Inflict a Piercing Hit Unique Melee 39 of Reversal 3% of Damage Reflected to Enemy Standard Armor 6 of Revival +29 Mana Standard Amulet, Ring, Spellbook, Weapon 3 of Risk +1 to Minimum Damage, +2 Dexterity, +3% Chance to Inflict a Piercing Hit Unique Ranged 27 of Rivalry +8 to Maximum Combat Magic Damage Standard Staff 25 of Robustness +3 Strength Standard Amulet, Armor, Ring, Weapon 25 of Scorching +16-34 Fire Damage Standard Melee 25 of Score +10% Chance to Inflict a Piercing Hit Standard Melee 60 of Searing +8-15 Fire Damage Standard Melee 12 of Seasons +1 Health Per Hit, +8 Health, +1 Mana Per Hit Unique Amulet, Armor, Ring, Weapon 4 of Secrecy +22 Health, +2 Intelligence, +8% Chance to Hit Enemy with a Melee Weapon Unique Amulet, Armor, Ring, Weapon 23 of Shadows +7 Mana Per Hit Standard Weapon 31 of Sharpness +1 to Minimum Damage Standard Melee 2 of Shivering +15% Chance to Freeze, +1-2 Cold Damage Standard Melee 2 of Sickness +3 to Maximum Damage Standard Ranged 4 of Singeing +3-5 Fire Damage Standard Melee 4 of Sleet +5% Chance to Freeze, +13-23 Cold Damage Standard Bow 33 of Slicing +2-3 Damage Standard Melee 2 of Slush +3% Chance to Freeze, +6-9 Cold Damage Standard Bow 13 of Smoke +28 to 60 Fire Damage Standard Ranged 63 of Snowflakes +5% Chance to Freeze, +2-4 Cold Damage Standard Bow 6 of Snowstorms +3% Chance to Freeze, +24-39 Cold Damage Standard Bow 58 of Sorrows +1 Health Per Hit, +12 Health, 2 Mana Stolen Per Hit Unique Amulet, Armor, Ring, Weapon 7 of Span +1-4 Damage Standard Ranged 4 of Spikes +7-16 Piercing Damage Standard Melee 19 of Stabbing +12-20 Damage Standard Melee 16 of Stability Subtracts 2 from Strength, +1-4 Piercing Damage Standard Melee 17 of Starlight +3 Mana Per Hit Standard Weapon 6 of Stretch +9-21 Damage Standard Ranged 22 of Stride +10% Chance to Hit Enemy with a Ranged Weapon Standard Ranged 22 of Strife +1 to Maximum Combat Magic Damage Standard Staff 4 of Strike +6% Chance to Inflict a Piercing Hit Standard Melee 19 of Struggle +1 to Combat Magic Minimum Damage Standard Staff 4 of Sturdiness +2 Strength Standard Amulet, Armor, Ring, Weapon 13 of Sunrise +15 Mana Per Hit Standard Weapon 78 of Sunset +9 Mana Per Hit Standard Weapon 39 of Surplus +6 Health Per Hit Standard Weapon 36 of Survival +1-2 Nature Magic Damage Standard Staff 2 of Symptoms +1 to Maximum Damage Standard Melee 1 of Talent +2-27 Damage Standard Ranged 26 of Talons +26-62 Piercing Damage Standard Melee 75 of Target +8% Chance to Inflict a Piercing Hit Standard Melee 39 of Teeth +12-28 Piercing Damage Standard Melee 33 of Tempests +60-67 Lightning Damage Standard Ranged 88 of the Badger +12 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 2 of the Banished +17 Mana, +22 Health, +2 Intelligence Unique Amulet, Armor, Ring, Weapon 18 of the Bear +320 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 70 of the Boar +42 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 9 of the Deft +4 Dexterity Standard Amulet, Armor, Ring, Spellbook, Weapon 38 of the Destructive +120 to Maximum Damage Standard Melee 120 of the Dexterous +6 Dexterity Standard Amulet, Armor, Ring, Spellbook, Weapon 54 of the Dog +21 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 4 of the Dove +8 to Maximum Damage Standard Ranged 11 of the Eagle +67 to Maximum Damage Standard Ranged 96 of the Effortless +11 Dexterity Standard Amulet, Armor, Ring, Spellbook, Weapon 104 of the Falcon +54 to Maximum Damage Standard Ranged 78 of the Feral +45 to Maximum Damage Standard Melee 45 of the Forgiven +2 to Maximum Damage, +2 Strength, +3 Health Per Hit, +1-4 Piercing Damage Unique Melee 28 of the Fox +7 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 1 of the Gull +13 to Maximum Damage Standard Ranged 19 of the Haughty +22 Mana, +1 Strength, +1 Dexterity, 3% of Damage Reflected to Enemy Unique Amulet, Armor, Ring, Weapon 17 of the Hawk +42 to Maximum Damage Standard Ranged 60 of the Heron +28 to Maximum Damage Standard Ranged 41 of the Honed +7 Dexterity Standard Amulet, Armor, Ring, Spellbook, Weapon 70 of the Hunter 13 Mana Stolen Per Hit Standard Weapon 60 of the Jarred +5-7 Lightning Damage Standard Melee 6 of the Jolted +49-58 Lightning Damage Standard Melee 54 of the Leopard +230 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 50 of the Lion +529 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 115 of the Looter 4 Mana Stolen Per Hit Standard Weapon 11 of the Nimble +3 Dexterity Standard Amulet, Armor, Ring, Spellbook, Weapon 22 of the Oppressive +104 to Maximum Damage Standard Melee 104 of the Owl +17 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 3 of the Panther +415 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 91 of the Parasite 1 Mana Stolen Per Hit Standard Weapon 1 of the Pillager 7 Mana Stolen Per Hit Standard Weapon 31 of the Plunderer 9 Mana Stolen Per Hit Standard Weapon 38 of the Predator 14 Mana Stolen Per Hit Standard Weapon 72 of the Proud +5-7 Damage, 2 Health Stolen Per Hit, +3% Chance-Inflict a Piercing Hit Unique Ranged 31 of the Provoked +12 to Maximum Damage Standard Melee 12 of the Rabid +36 to Maximum Damage Standard Melee 36 of the Raider 11 Mana Stolen Per Hit Standard Weapon 50 of the Ram +163 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 36 of the Raven +23 to Maximum Damage Standard Ranged 33 of the Redeemed +1 Dexterity, +6% Chance to Hit Enemy with a Ranged Weapon, +1-4 Piercing Damage Unique Ranged 19 of the Savage +54 to Maximum Damage Standard Melee 54 of the Serpent +37 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 6 of the Shaken +1-3 Lightning Damage Standard Melee 2 of the Shocked +85-95 Lightning Damage Standard Melee 88 of the Slayer 16 Mana Stolen Per Hit Standard Weapon 93 of the Sparrow +3 to Maximum Damage Standard Ranged 4 of the Speedy +9 Dexterity Standard Amulet, Armor, Ring, Spellbook, Weapon 83 of the Spry +2 Dexterity Standard Amulet, Armor, Ring, Spellbook, Weapon 12 of the Startled +16-20 Lightning Damage Standard Melee 19 of the Swift +1 Dexterity Standard Amulet, Armor, Ring, Spellbook, Weapon 4 of the Thief 6 Mana Stolen Per Hit Standard Weapon 19 of the Unbridled +2 to Maximum Damage Standard Melee 2 of the Untamed +6 to Maximum Damage Standard Melee 6 of the Venomous +70 to Maximum Damage Standard Melee 70 of the Wild +22 to Maximum Damage Standard Melee 22 of the Wolf +89 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 19 of the Zapped +105-124 Lightning Damage Standard Melee 115 of Thorns +1-4 Piercing Damage Standard Melee 4 of Threat 5 Health Stolen Per Hit Standard Weapon 41 of Thunder +4-5 Lightning Damage Standard Ranged 6 of Torment +67-113 Damage Standard Melee 91 of Transcendence +45-104 Damage Standard Ranged 107 of Transience +36-84 Damage Standard Ranged 86 of Truth +1 Health Per Hit, 3% of Damage Reflected to Enemy, +1-4 Piercing Damage Unique Melee 12 of Tusks +17-41 Piercing Damage Standard Melee 50 of Twilight +4 Mana Per Hit Standard Weapon 12 of Urgency +6-13 Piercing Damage Standard Ranged 16 of Valor +1 Strength, +29 Health, +2 Intelligence Unique Amulet, Armor, Ring, Weapon 23 of Vastness +8 to Maximum Nature Magic Damage Standard Staff 25 of Velocity +30-70 Piercing Damage Standard Ranged 91 of Vengeance 15% of Damage Reflected to Enemy Standard Armor 58 of Vibrancy +10-30 Nature Magic Damage Standard Staff 50 of Vigilance +52 Mana, 3% of Damage Reflected to Enemy, +3% Chance to Inflict a Piercing Hit Unique Melee 22 of Vindication 18% of Damage Reflected to Enemy Standard Armor 80 of Virtue 2 Health Stolen Per Hit, 3% of Damage Reflected to Enemy, +3 Mana Per Hit Unique Weapon, Armor 32 of Virulence +4 Strength Standard Amulet, Armor, Ring, Weapon 39 of Vitality +5-15 Nature Magic Damage Standard Staff 25 of Wealth +7 Health Per Hit Standard Weapon 45 of Winter +15% Chance-Freeze, +29-50 Cold Damage Standard Melee 58 of Wisdom +7 Intelligence Standard Amulet, Armor, Ring, Spellbook, Weapon 72 of Wounding +35-57 Damage Standard Melee 47 of Youth +13 Mana, +8-13 Damage Standard Melee 12 of Zeal +23-70 Nature Magic Damage Standard Staff 117Frightening - +20% Chance To Flee And Adds 15 to 25 Fear Damage
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