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Sept 3, 2010, 7:32am




Shadow Soldiers Clan :: DS Editing :: Character Editing :: M0o's Character Editor's Resource Lists(suffixes)
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 AuthorTopic: M0o's Character Editor's Resource Lists(suffixes) (Read 371 times)
m0ofo0
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 M0o's Character Editor's Resource Lists(suffixes)
« Thread Started on Sept 22, 2006, 1:10am »

Suffixes

Note : I placed a space between "of" and the suffix name
for ease of reading. When using these in your character
gas file, no space should be there, ex: "ofabundance".




Suffix / Bonuses / Rarity / Applicable / Items / Power
=====================================

of Abundance +9 Health Per Hit Standard Weapon 60

of Acceleration +18 to 42 Piercing Damage Standard Ranged 55

of Accuracy +1% Chance to Inflict a Piercing Hit Standard Melee 1

of Adversaries +17-50 Combat Magic Damage Standard Staff 83

of Afar +21-51 Damage Standard Ranged 52

of Affluence +3 Health Per Hit Standard Weapon 9

of Aggression +2-3 Damage, +4% Chance to Hit Enemy with a Melee Weapon Standard Melee 6

of Agility +14-30 Piercing Damage Standard Ranged 41

of Agony +84-140 Damage Standard Melee 112

of Ailment +11 to Maximum Damage Standard Ranged 16

of Animation +8-24 Nature Magic Damage Standard Staff 39

of Antagonism +23-70 Nature Magic Damage Standard Staff 117

of Aptitude +12-174 Damage Standard Ranged 127

of Ash +2-3 Fire Damage Standard Ranged 4

of Aspiration +71 Mana, +2 Strength, +33 Health Unique Amulet, Armor, Ring, Weapon 26

of Attainment +15-218 Damage Standard Ranged 127

of Awareness +1 Intelligence Standard Amulet, Armor, Ring, Spellbook, Weapon 6

of Beyond +27-63 Damage Standard Ranged 65

of Blistering +25-52 Fire Damage Standard Melee 39

of Blizzards +5% Chance to Freeze, +31-51 Cold Damage Standard Bow 75

of Boundlessness +20 to Maximum Nature Magic Damage Standard Staff 55

of Bounty +11 Health Per Hit Standard Weapon 80

of Breadth +17-40 Damage Standard Ranged 41

of Briars +4-10 Piercing Damage Standard Melee 12

of Burning +1 to 2 Fire Damage Standard Melee 1

of Calculation 2 Health Stolen Per Hit, +1 to Minimum Damage, 3% of Damage Reflected to Enemy, +4-10 Piercing Damage Unique Melee 31

of Carnage +1 Health Per Hit, +3-7 Piercing Damage Standard Ranged 6

of Carving +8-13 Damage Standard Melee 11

of Cautery +40-85 Fire Damage Standard Melee 63

of Certainty +34 Mana, +3 Health Per Hit, 6% of Damage Reflected to Enemy, +4% Chance to Hit Enemy with a Ranged Weapon Unique Amulet, Armor, Ring, Weapon 38

of Chilling +15% Chance to Freeze, +6 to 11 Cold Damage Standard Melee 13

of Cinders +35-74 Fire Damage Standard Ranged 78

of Clashing +10-30 Combat Magic Damage Standard Staff 50

of Claws +14-32 Piercing Damage Standard Melee 39

of Coals +11-24 Fire Damage Standard Ranged 25

of Coldness +10% Chance to Freeze, +2 to 5 Cold Damage Standard Melee 6

of Colossus +11 Strength Standard Amulet, Armor, Ring, Weapon 107

of Confidence +2 Health Per Hit, +2 Intelligence, 5% of Damage Reflected to Enemy Unique Amulet, Armor, Ring, Weapon 31

of Consumption +32 to Maximum Damage Standard Ranged 50

of Contempt 1 Health Stolen Per Hit, 1 Mana Stolen Per Hit, +2 Intelligence Unique Amulet, Armor, Ring, Weapon 18

of Contention +20 to Maximum Combat Magic Damage Standard Staff 55

of Conviction +2 Health Per Hit, +11% Chance to Hit Enemy with a Melee Weapon, +3% Chance to Inflict a Piercing Hit Unique Melee 28

of Courage +1 Strength, +1 Intelligence, +2 Dexterity Unique Amulet, Armor, Ring, Weapon 24

of Craft +1-19 Damage Standard Ranged 18

of Creation +1 to Nature Magic Minimum Damage Standard Staff 4

of Currents 1 Health Stolen Per Hit, +1 Dexterity, +3-5 Lightning Damage Unique Melee 10

of Cyclones +34-41 Lightning Damage Standard Ranged 54

of Dawn +17 Mana Per Hit Standard Weapon 99

of Daylight +13 Mana Per Hit Standard Weapon 58

of Deception 1 Health Stolen Per Hit Standard Weapon 4

of Defiance 10% of Damage Reflected to Enemy Standard Armor 33

of Design +2% Chance to Inflict a Piercing Hit Standard Ranged 2

of Detail +13% Chance to Hit Enemy with a Melee Weapon Standard Amulet, Melee, Ring 31

of Diligence +1 Dexterity, +9% Chance to Hit Enemy with a Ranged Weapon, +1-4 Piercing Damage Unique Ranged 19

of Discord +4 to Maximum Combat Magic Damage Standard Staff 11

of Disease +45 to Maximum Damage Standard Melee 50

of Disparity +5 to 15 Combat Magic Damage Standard Staff 25

of Dispute +1 to 2 Combat Magic Damage Standard Staff 2

of Dissension +8-24 Combat Magic Damage Standard Staff 39

of Distance +5% Chance to Hit Enemy with a Ranged Weapon Standard Ranged 9

of Dread +1 Strength, 1 Health Stolen Per Hit, +1 Mana Per Hit Unique Amulet, Armor, Ring, Weapon 11

of Dusk +6 Mana Per Hit Standard Weapon 16

of Embers +18-36 Fire Damage Standard Ranged 39

of Emphasis +2 Strength, +163 Health, +1 Intelligence, 6% of Damage Reflected to Enemy Unique Amulet, Armor, Ring, Weapon 36

of Endeavor +7% Chance to Inflict a Piercing Hit Standard Ranged 38

of Endowment +2 Health Per Hit Standard Weapon 6

of Energy +2-6 Nature Magic Damage Standard Staff 9

of Enhancement +1 Health Per Hit Standard Weapon 2

of Enormity +13 to Maximum Nature Magic Damage Standard Staff 39

of Epidemic +60 to Maximum Damage Standard Ranged 86

of Equity +23 to Maximum Damage, +4% Chance to Hit Enemy with a Ranged Weapon, +1-4 Piercing Damage Unique Ranged 48

of Exactness +10% Chance to Hit Enemy with a Melee Weapon Standard Amulet, Melee, Ring 16

of Excellence +20% Chance to Hit Enemy with a Melee Weapon Standard Amulet, Melee, Ring 55

of Excess +5 Health Per Hit Standard Weapon 22

of Exchange 5% of Damage Reflected to Enemy Standard Armor 12

of Exhilaration +17-50 Nature Magic Damage Standard Staff 83

of Expanse +4 to Maximum Nature Magic Damage Standard Staff 11

of Extension +15% Chance to Hit Enemy with a Ranged Weapon Standard Ranged 47

of Faith +1 to Maximum Nature Magic Damage, +24 Mana, 3 Mana Stolen Per Hit Unique Amulet, Armor, Ring, Weapon 13

of Fangs +35-82 Piercing Damage Standard Melee 99

of Fire +65-133 Fire Damage Standard Melee 99

of Flame +50-105 Fire Damage Standard Melee 78

of Focus +5% Chance to Hit Enemy with a Melee Weapon Standard Amulet, Melee, Ring 6

of Foes +12-36 Combat Magic Damage Standard Staff 60

of Foresight +9 Intelligence Standard Amulet, Armor, Ring, Spellbook, Weapon 86

of Fortitude +3 Strength, +1 Intelligence, +1 Dexterity Unique Amulet, Armor, Ring, Weapon 35

of Freezing +5% Chance to Freeze, +39-65 Cold Damage Standard Melee 75

of Frigidity +5% Chance to Freeze, +17-30 Cold Damage Standard Melee 33

of Frostbite +10% Chance to Freeze, +47-82 Cold Damage Standard Melee 93

of Glaciers +3% Chance to Freeze, +45-76 Cold Damage Standard Bow 109

of Glory +7 to Maximum Combat Magic Damage, +62 Health, +1 to Nature Magic Minimum Damage, +6 Mana Per Hit Unique Amulet, Armor, Ring, Weapon 51

of Grandeur +9 Strength Standard Amulet, Armor, Ring, Weapon 86

of Greatness +1 to Maximum Nature Magic Damage Standard Staff 4

of Greed 3 Health Stolen Per Hit Standard Weapon 19

of Hail +7% Chance to Freeze, +18-32 Cold Damage Standard Bow 45

of Hardiness +1 Strength Standard Amulet, Armor, Ring, Weapon 6

of Haste +1-4 Piercing Damage Standard Ranged 6

of Honor +3 to Maximum Damage, +26 Health, +1 Dexterity, +2% Chance to Inflict a Piercing Hit Unique Ranged 14

of Hope +14 Mana, +1 Health Per Hit, +3% Chance to Inflict a Piercing Hit Unique Melee 9

of Horizon +5-11 Damage Standard Ranged 12

of Hostility +25 to Maximum Combat Magic Damage Standard Staff 75

of Hurricanes +11-14 Lightning Damage Standard Ranged 19

of Ice +5% Chance to Freeze, +56-99 Cold Damage Standard Melee 109

of Icebergs +3% Chance to Freeze, +39-65 Cold Damage Standard Bow 93

of Ignition +46-93 Fire Damage Standard Ranged 99

of Illness +4 to Maximum Damage Standard Melee 4

of Impalement +41-67 Damage Standard Melee 55

of Impulse +42 Health, 4 Mana Stolen Per Hit, +4% Chance to Inflict a Piercing Hit Unique Ranged 35

of Independence +1 to Maximum Combat Magic Damage, +3-8 Nature Magic Damage, +1 Intelligence, +3 Mana Per Hit Unique Amulet, Armor, Ring, Weapon 29

of Infection +16 to Maximum Damage Standard Melee 16

of Infirmity +39 to Maximum Damage Standard Melee 39

of Influence +1 Health Per Hit, +13 Health, 1 Mana Stolen Per Hit Unique Amulet, Armor, Ring, Weapon 4

of Ingenuity +7-104 Damage Standard Ranged 99

of Insight +2 Intelligence Standard Amulet, Armor, Ring, Spellbook, Weapon 13

of Intellect +4 Intelligence Standard Amulet, Armor, Ring, Spellbook, Weapon 39

of Intent +12% Chance to Inflict a Piercing Hit Standard Melee 109

of Invigoration +541 Mana Standard Amulet, Ring, Spellbook, Weapon 70

of Joviality +12-36 Nature Magic Damage Standard Staff 60

of Judgment +6 Intelligence Standard Amulet, Armor, Ring, Spellbook, Weapon 55

of Knowledge +3 Intelligence Standard Amulet, Armor, Ring, Spellbook, Weapon 25

of Laceration +54-90 Damage Standard Melee 72

of Lechery 2 Health Stolen Per Hit Standard Weapon 11

of Length +2-6 Damage Standard Ranged 6

of Lightning +74-87 Lightning Damage Standard Ranged 115

of Liveliness +3-8 Nature Magic Damage Standard Staff 13

of Magnitude +25 to Maximum Nature Magic Damage Standard Staff 75

of Malady +27 to Maximum Damage Standard Ranged 39

of Malevolence 4 Health Stolen Per Hit Standard Weapon 33

of Measure +3% Chance to Inflict a Piercing Hit Standard Melee 6

of Midnight +1 Mana Per Hit Standard Weapon 1

of Might +6 Strength Standard Amulet, Armor, Ring, Weapon 55

of Momentum +8-20 Piercing Damage Standard Ranged 25

of Monstrosity +1 Strength, Subtracts 1 from Dexterity Standard Amulet, Armor, Ring, Weapon 10

of Mortality +2 Health Per Hit, +1 to Minimum Damage, +7% Chance to Hit Enemy with a Melee Weapon, +1-4 Piercing Damage Unique Melee 18

of Numbness +10% Chance to Freeze, +22-40 Cold Damage Standard Melee 45

of Objection +2-6 Combat Magic Damage Standard Staff 9

of Old +1 Strength, 1 Mana Stolen Per Hit, +1 Intelligence, +1 Dexterity Unique Amulet, Armor, Ring, Weapon 17

of Omniscience +11 Intelligence Standard Amulet, Armor, Ring, Spellbook, Weapon 107

of Opposition +13 to Maximum Combat Magic Damage Standard Staff 39

of Patience +1 to Maximum Combat Magic Damage, +46 Mana, +2 Intelligence Unique Amulet, Armor, Ring, Weapon 21

of Perfection +15% Chance to Hit Enemy with a Melee Weapon Standard Amulet, Melee, Ring 39

of Perforation +23-33 Damage Standard Melee 31

of Perjury 6 Health Stolen Per Hit Standard Weapon 52

of Pestilence +85 to Maximum Damage Standard Melee 86

of Precision +4% Chance to Inflict a Piercing Hit Standard Melee 12

of Premeditation +12% Chance to Inflict a Piercing Hit Standard Ranged 93

of Pretense +13 Health, 1 Mana Stolen Per Hit, +4% Chance to Inflict a Piercing Hit Unique Ranged 17

of Privilege +2 Strength, 1 Health Stolen Per Hit Standard Amulet, Armor, Ring, Weapon 13

of Projection +1 to Minimum Damage Standard Ranged 4

of Prominence +7 Strength Standard Amulet, Armor, Ring, Weapon 72

of Promise +11 Health, +1 Mana Per Hit, +1% Chance to Inflict a Piercing Hit Unique Melee 3

of Prosperity 1 Mana Stolen Per Hit, +1 Dexterity, 3% of Damage Reflected to Enemy Unique Amulet, Armor, Ring, Weapon 11

of Protest +3-8 Combat Magic Damage Standard Staff 13

of Puncture +27-48 Damage Standard Melee 38

of Purpose +3% Chance to Inflict a Piercing Hit Standard Ranged 11

of Reach +15-35 Damage Standard Ranged 36

of Reclamation +426 Mana Standard Amulet, Ring, Spellbook, Weapon 54

of Recovery +203 Mana Standard Amulet, Ring, Spellbook, Weapon 25

of Recuperation +101 Mana Standard Amulet, Ring, Spellbook, Weapon 13

of Refreshment +20 Mana Standard Amulet, Ring, Spellbook, Weapon 2

of Refuge Subtracts 12 from Mana, +15 Health Standard Amulet, Armor, Ring, Weapon 5

of Regard +1 Strength, +89 Health, +1 Intelligence, +6 Mana Per Hit Unique Amulet, Armor, Ring, Weapon 47

of Reinvention +346 Mana Standard Amulet, Ring, Spellbook, Weapon 45

of Rejoicing +20-61 Nature Magic Damage Standard Staff 101

of Rejuvenation +71 Mana Standard Amulet, Ring, Spellbook, Weapon 9

of Reliance +1 to Minimum Damage, 3% of Damage Reflected to Enemy, +6-13 Piercing Damage Unique Ranged 26

of Remoteness +20% Chance to Hit Enemy with a Ranged Weapon Standard Ranged 63

of Renewal +12 Mana Standard Amulet, Ring, Spellbook, Weapon 1

of Repression +20-61 Combat Magic Damage Standard Staff 101

of Reprieval +35 Mana Standard Amulet, Ring, Spellbook, Weapon 4

of Resolution +10% Chance to Inflict a Piercing Hit Standard Ranged 67

of Resolve +5% Chance to Inflict a Piercing Hit Standard Ranged 19

of Restoration +275 Mana Standard Amulet, Ring, Spellbook, Weapon 36

of Retaliation +45 Mana, +1 Strength, +42 Health, +1 Dexterity Unique Amulet, Armor, Ring, Weapon 23

of Retribution 13% of Damage Reflected to Enemy Standard Armor 41

of Revendication +53 Mana Standard Amulet, Ring, Spellbook, Weapon 7

of Revenge +8-13 Damage, +3 Health Per Hit, +6% Chance to Inflict a Piercing Hit Unique Melee 39

of Reversal 3% of Damage Reflected to Enemy Standard Armor 6

of Revival +29 Mana Standard Amulet, Ring, Spellbook, Weapon 3

of Risk +1 to Minimum Damage, +2 Dexterity, +3% Chance to Inflict a Piercing Hit Unique Ranged 27

of Rivalry +8 to Maximum Combat Magic Damage Standard Staff 25

of Robustness +3 Strength Standard Amulet, Armor, Ring, Weapon 25

of Scorching +16-34 Fire Damage Standard Melee 25

of Score +10% Chance to Inflict a Piercing Hit Standard Melee 60

of Searing +8-15 Fire Damage Standard Melee 12

of Seasons +1 Health Per Hit, +8 Health, +1 Mana Per Hit Unique Amulet, Armor, Ring, Weapon 4

of Secrecy +22 Health, +2 Intelligence, +8% Chance to Hit Enemy with a Melee Weapon Unique Amulet, Armor, Ring, Weapon 23

of Shadows +7 Mana Per Hit Standard Weapon 31

of Sharpness +1 to Minimum Damage Standard Melee 2

of Shivering +15% Chance to Freeze, +1-2 Cold Damage Standard Melee 2

of Sickness +3 to Maximum Damage Standard Ranged 4

of Singeing +3-5 Fire Damage Standard Melee 4

of Sleet +5% Chance to Freeze, +13-23 Cold Damage Standard Bow 33

of Slicing +2-3 Damage Standard Melee 2

of Slush +3% Chance to Freeze, +6-9 Cold Damage Standard Bow 13

of Smoke +28 to 60 Fire Damage Standard Ranged 63

of Snowflakes +5% Chance to Freeze, +2-4 Cold Damage Standard Bow 6

of Snowstorms +3% Chance to Freeze, +24-39 Cold Damage Standard Bow 58

of Sorrows +1 Health Per Hit, +12 Health, 2 Mana Stolen Per Hit Unique Amulet, Armor, Ring, Weapon 7

of Span +1-4 Damage Standard Ranged 4

of Spikes +7-16 Piercing Damage Standard Melee 19

of Stabbing +12-20 Damage Standard Melee 16

of Stability Subtracts 2 from Strength, +1-4 Piercing Damage Standard Melee 17

of Starlight +3 Mana Per Hit Standard Weapon 6

of Stretch +9-21 Damage Standard Ranged 22

of Stride +10% Chance to Hit Enemy with a Ranged Weapon Standard Ranged 22

of Strife +1 to Maximum Combat Magic Damage Standard Staff 4

of Strike +6% Chance to Inflict a Piercing Hit Standard Melee 19

of Struggle +1 to Combat Magic Minimum Damage Standard Staff 4

of Sturdiness +2 Strength Standard Amulet, Armor, Ring, Weapon 13

of Sunrise +15 Mana Per Hit Standard Weapon 78

of Sunset +9 Mana Per Hit Standard Weapon 39

of Surplus +6 Health Per Hit Standard Weapon 36

of Survival +1-2 Nature Magic Damage Standard Staff 2

of Symptoms +1 to Maximum Damage Standard Melee 1

of Talent +2-27 Damage Standard Ranged 26

of Talons +26-62 Piercing Damage Standard Melee 75

of Target +8% Chance to Inflict a Piercing Hit Standard Melee 39

of Teeth +12-28 Piercing Damage Standard Melee 33

of Tempests +60-67 Lightning Damage Standard Ranged 88

of the Badger +12 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 2

of the Banished +17 Mana, +22 Health, +2 Intelligence Unique Amulet, Armor, Ring, Weapon 18

of the Bear +320 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 70

of the Boar +42 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 9

of the Deft +4 Dexterity Standard Amulet, Armor, Ring, Spellbook, Weapon 38

of the Destructive +120 to Maximum Damage Standard Melee 120

of the Dexterous +6 Dexterity Standard Amulet, Armor, Ring, Spellbook, Weapon 54

of the Dog +21 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 4

of the Dove +8 to Maximum Damage Standard Ranged 11

of the Eagle +67 to Maximum Damage Standard Ranged 96

of the Effortless +11 Dexterity Standard Amulet, Armor, Ring, Spellbook, Weapon 104

of the Falcon +54 to Maximum Damage Standard Ranged 78

of the Feral +45 to Maximum Damage Standard Melee 45

of the Forgiven +2 to Maximum Damage, +2 Strength, +3 Health Per Hit, +1-4 Piercing Damage Unique Melee 28

of the Fox +7 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 1

of the Gull +13 to Maximum Damage Standard Ranged 19

of the Haughty +22 Mana, +1 Strength, +1 Dexterity, 3% of Damage Reflected to Enemy Unique Amulet, Armor, Ring, Weapon 17

of the Hawk +42 to Maximum Damage Standard Ranged 60

of the Heron +28 to Maximum Damage Standard Ranged 41

of the Honed +7 Dexterity Standard Amulet, Armor, Ring, Spellbook, Weapon 70

of the Hunter 13 Mana Stolen Per Hit Standard Weapon 60

of the Jarred +5-7 Lightning Damage Standard Melee 6

of the Jolted +49-58 Lightning Damage Standard Melee 54

of the Leopard +230 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 50

of the Lion +529 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 115

of the Looter 4 Mana Stolen Per Hit Standard Weapon 11

of the Nimble +3 Dexterity Standard Amulet, Armor, Ring, Spellbook, Weapon 22

of the Oppressive +104 to Maximum Damage Standard Melee 104

of the Owl +17 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 3

of the Panther +415 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 91

of the Parasite 1 Mana Stolen Per Hit Standard Weapon 1

of the Pillager 7 Mana Stolen Per Hit Standard Weapon 31

of the Plunderer 9 Mana Stolen Per Hit Standard Weapon 38

of the Predator 14 Mana Stolen Per Hit Standard Weapon 72

of the Proud +5-7 Damage, 2 Health Stolen Per Hit, +3% Chance-Inflict a Piercing Hit Unique Ranged 31

of the Provoked +12 to Maximum Damage Standard Melee 12

of the Rabid +36 to Maximum Damage Standard Melee 36

of the Raider 11 Mana Stolen Per Hit Standard Weapon 50

of the Ram +163 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 36

of the Raven +23 to Maximum Damage Standard Ranged 33

of the Redeemed +1 Dexterity, +6% Chance to Hit Enemy with a Ranged Weapon, +1-4 Piercing Damage Unique Ranged 19

of the Savage +54 to Maximum Damage Standard Melee 54

of the Serpent +37 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 6

of the Shaken +1-3 Lightning Damage Standard Melee 2

of the Shocked +85-95 Lightning Damage Standard Melee 88

of the Slayer 16 Mana Stolen Per Hit Standard Weapon 93

of the Sparrow +3 to Maximum Damage Standard Ranged 4

of the Speedy +9 Dexterity Standard Amulet, Armor, Ring, Spellbook, Weapon 83

of the Spry +2 Dexterity Standard Amulet, Armor, Ring, Spellbook, Weapon 12

of the Startled +16-20 Lightning Damage Standard Melee 19

of the Swift +1 Dexterity Standard Amulet, Armor, Ring, Spellbook, Weapon 4

of the Thief 6 Mana Stolen Per Hit Standard Weapon 19

of the Unbridled +2 to Maximum Damage Standard Melee 2

of the Untamed +6 to Maximum Damage Standard Melee 6

of the Venomous +70 to Maximum Damage Standard Melee 70

of the Wild +22 to Maximum Damage Standard Melee 22

of the Wolf +89 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 19

of the Zapped +105-124 Lightning Damage Standard Melee 115

of Thorns +1-4 Piercing Damage Standard Melee 4

of Threat 5 Health Stolen Per Hit Standard Weapon 41

of Thunder +4-5 Lightning Damage Standard Ranged 6

of Torment +67-113 Damage Standard Melee 91

of Transcendence +45-104 Damage Standard Ranged 107

of Transience +36-84 Damage Standard Ranged 86

of Truth +1 Health Per Hit, 3% of Damage Reflected to Enemy, +1-4 Piercing Damage Unique Melee 12

of Tusks +17-41 Piercing Damage Standard Melee 50

of Twilight +4 Mana Per Hit Standard Weapon 12

of Urgency +6-13 Piercing Damage Standard Ranged 16

of Valor +1 Strength, +29 Health, +2 Intelligence Unique Amulet, Armor, Ring, Weapon 23

of Vastness +8 to Maximum Nature Magic Damage Standard Staff 25

of Velocity +30-70 Piercing Damage Standard Ranged 91

of Vengeance 15% of Damage Reflected to Enemy Standard Armor 58

of Vibrancy +10-30 Nature Magic Damage Standard Staff 50

of Vigilance +52 Mana, 3% of Damage Reflected to Enemy, +3% Chance to Inflict a Piercing Hit Unique Melee 22

of Vindication 18% of Damage Reflected to Enemy Standard Armor 80

of Virtue 2 Health Stolen Per Hit, 3% of Damage Reflected to Enemy, +3 Mana Per Hit Unique Weapon, Armor 32

of Virulence +4 Strength Standard Amulet, Armor, Ring, Weapon 39

of Vitality +5-15 Nature Magic Damage Standard Staff 25

of Wealth +7 Health Per Hit Standard Weapon 45

of Winter +15% Chance-Freeze, +29-50 Cold Damage Standard Melee 58

of Wisdom +7 Intelligence Standard Amulet, Armor, Ring, Spellbook, Weapon 72

of Wounding +35-57 Damage Standard Melee 47

of Youth +13 Mana, +8-13 Damage Standard Melee 12

of Zeal +23-70 Nature Magic Damage Standard Staff 117Frightening - +20% Chance To Flee And Adds 15 to 25 Fear Damage
« Last Edit: Dec 10, 2006, 6:56pm by m0ofo0 »Link to Post - Back to Top  IP: Logged
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